Friday, February 29, 2008
Player Dialog
Ok, I have working on my cutscene dialog for a few days now and I am struggling with how many options to create for the player to respond with. So I have created a poll and would love your feedback on this topic with how many you think and also if you can reply here with may be some advice based on your experience. Looking forward to all of your responses.
Sunday, February 24, 2008
Campaign World Map
Ok I have created a campaign world map but I would like your opinion on it. This was taken from a supplement from Goodman Games and there for has text on the map. Should I remove the text or does it look ok on the map. Keep in mind my Photoshop skills are very limited. (unless someone with more skill then I is willing to help :) )
Screen Shots 2/24/2008
I have some new screen shots for you all. I know I have not updated in a while I have not had much time to work on the module lately. I have worked on it a little this morning and I can see the one part that I am going to hate is creating the village ambiance ie. the villagers walking around, the bar setup with patrons. I think part of my concern comes from the fact that I am not sure how to do it yet. Hopefully once I do it once it will be a lot easier in the future to do.








Monday, February 11, 2008
Round Table Update
Well we had the Modules in Development Round Table last night, after a little rocky start due to no fault of the Neverwinter Nights Podcast team (bloody Skypecast server went down as soon as we started) we had a great discussion. I didn't say much being the new kid on the block I was some what intimidated by the sheer quality of talent that was around the virtual table.
It was very informative everyone had some really good advice and best practices. It was great to meet everyone and I know have to download a few of there modules so that I can learn from them.
I hope to be invited to another round table and to contribute a little more for the next one.
Thats it for me at the moment.
Ohh one last thing, Duncan I hope you got some sleep and did not fall asleep at work.
It was very informative everyone had some really good advice and best practices. It was great to meet everyone and I know have to download a few of there modules so that I can learn from them.
I hope to be invited to another round table and to contribute a little more for the next one.
Thats it for me at the moment.
Ohh one last thing, Duncan I hope you got some sleep and did not fall asleep at work.
Tuesday, February 5, 2008
Screen Shot 2/05/2008
Monday, February 4, 2008
Module Update 2/04/2008
Just a small update today. I have only had a little bit of time to work on my module but work is still going on. I am just about done with the first pass at the first level of the mines and will continue with adding in more detail and then the npc's with conversations, creatures, treasure, traps, and such.
No screenshots just yet but be passionate as I will get some out hopefully soon. I hope to have time this week to work on it some more as I will be traveling for work to San Diego for a conference this usually leaves me more free time at night to work on my module.
On a personal side note: I am once again a home owner as my family and I have decided to build a new house so that has taken a lot of my time over the last few weeks. The reason I mention it here is that I will be creating a few pages here on my blog for friends and family that don't live close by to see the progress on the house.
No screenshots just yet but be passionate as I will get some out hopefully soon. I hope to have time this week to work on it some more as I will be traveling for work to San Diego for a conference this usually leaves me more free time at night to work on my module.
On a personal side note: I am once again a home owner as my family and I have decided to build a new house so that has taken a lot of my time over the last few weeks. The reason I mention it here is that I will be creating a few pages here on my blog for friends and family that don't live close by to see the progress on the house.
Sunday, January 27, 2008
Live Round Table Discussion on Skype
When: February 10th at 8:30 pm or 20:30 Eastern Standard time -05.00 (US & Canada)
Where: Private SkypeCast

I was asked by Michele and crew over at Neverwinter Nights Podcast to participate in a Live Round Table Discussion with fellow module builders: LadyElvenStar, Amraphael, Raith Veldrin, Nalencer, Stygius crew, Enoa4 and Wyrin. We will be talking about our current projects and answering questions from the audience and each other as I have questions I would like to ask the others.
This is a huge honor for me as this is my first module (so I am the new kid on the block) and to have this kind of visibility and recognition is great. I am looking forward to this event and hope that you can join us.
Just in case you are not sure what the others have been up to here is a brief description:
Where: Private SkypeCast

I was asked by Michele and crew over at Neverwinter Nights Podcast to participate in a Live Round Table Discussion with fellow module builders: LadyElvenStar, Amraphael, Raith Veldrin, Nalencer, Stygius crew, Enoa4 and Wyrin. We will be talking about our current projects and answering questions from the audience and each other as I have questions I would like to ask the others.
This is a huge honor for me as this is my first module (so I am the new kid on the block) and to have this kind of visibility and recognition is great. I am looking forward to this event and hope that you can join us.
Just in case you are not sure what the others have been up to here is a brief description:
- LadyElvenStar: Lady E. is hard at work on her own module "A Time to Die" which is looking great so far. She is also a member of the Gaming Parents Studios and is assisting them in creating the squeal to "Night Howls in Nestlehaven".
- Amraphael: is in the progress of recreating Zork I which he is calling "ZORK – The Great Underground Empire". I am looking forward to this one being an old Zork fan. If this was not enough Amrpahael has also created custom content for several other module projects.
- Raith Veldrin: is knee deep in creating Sands of Solvheil II: Beneath the Hearleforne the squeal to Sands of Solvheil I: Ruins of Kazatharis. This is a custom world created by Raith that I find a very interesting place.
- Nalencer: has been working on his own original idea module called "Northwinds Trilogy" this looks to be a very interesting module and some of the ideas that Nalencer is considering already put into place like an Achievement System or Companion influence.
- Wyrin: is hard at work on a new module and making some great head way do to some planning ahead of time. Which is also working for me.
- Stygius crew: they are working on a new module that looks to be good with lots of custom content.
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