Sunday, January 27, 2008

Live Round Table Discussion on Skype

When: February 10th at 8:30 pm or 20:30 Eastern Standard time -05.00 (US & Canada)

Where: Private SkypeCast

I was asked by Michele and crew over at Neverwinter Nights Podcast to participate in a Live Round Table Discussion with fellow module builders: LadyElvenStar, Amraphael, Raith Veldrin, Nalencer, Stygius crew, Enoa4 and Wyrin. We will be talking about our current projects and answering questions from the audience and each other as I have questions I would like to ask the others.

This is a huge honor for me as this is my first module (so I am the new kid on the block) and to have this kind of visibility and recognition is great. I am looking forward to this event and hope that you can join us.

Just in case you are not sure what the others have been up to here is a brief description:

  • LadyElvenStar: Lady E. is hard at work on her own module "A Time to Die" which is looking great so far. She is also a member of the Gaming Parents Studios and is assisting them in creating the squeal to "Night Howls in Nestlehaven".
  • Amraphael: is in the progress of recreating Zork I which he is calling "ZORK – The Great Underground Empire". I am looking forward to this one being an old Zork fan. If this was not enough Amrpahael has also created custom content for several other module projects.
  • Raith Veldrin: is knee deep in creating Sands of Solvheil II: Beneath the Hearleforne the squeal to Sands of Solvheil I: Ruins of Kazatharis. This is a custom world created by Raith that I find a very interesting place.
  • Nalencer: has been working on his own original idea module called "Northwinds Trilogy" this looks to be a very interesting module and some of the ideas that Nalencer is considering already put into place like an Achievement System or Companion influence.
  • Wyrin: is hard at work on a new module and making some great head way do to some planning ahead of time. Which is also working for me.
  • Stygius crew: they are working on a new module that looks to be good with lots of custom content.
The discussion is being run using Skype and anyone interested can log in and ask questions - by voice or text. So, come February 10th at 8:30 pm or 20:30 Eastern Standard time -05.00 (US & Canada) sign into skype and use this private link to join in the fun!

Saturday, January 19, 2008

Friday, January 18, 2008

Module Update 1/18/2008

I noticed that I have not made a new module update in a little while so I thought I would give a small one today.

I have been making progress on the module however slow progress with work sending me all over the place. Things I have been working on: With the help of some great community members namely Jclef I have been experimenting with textures in my areas and I think you will like what you see. I have also started to painful task of creating the indoor areas to the major houses in the village I am about 60% down with them.

Also I was asked to participate in a NWN2 community event. I wont give any details just yet so you are just going to have to wait and see.

I am going to have time this weekend to work on the module more and hope to have updated screen shots shortly.

Wednesday, January 2, 2008

Screenshots 01/02/2008

Module Update 01/02/2008

Well its a new year, hopefully this one will bring lots of new and interesting modules to NWN2. I am also hoping for some cool custom content to be added by the community.

Ok to the post at hand. I had a great deal of time to work on my module this weekend and was able to get the following done.

Finished a custom respawn script. I am not going to give to much away on this but in certain areas of the module something will happen when the player and all companions die. Also there is NO Respawn allowed. So save, save and save often.

Started working on the companions as you can see in my previous post.

The starting area is 90% done and that includes sounds, lighting and such. Just some minor details to add and one trigger.

The town of Silverton as been laid out. I just need to add in the npcs, sounds, lighting and some detail to make it come alive.

The design document is done for the most part so I will be making that a pdf version and updating the NWVault entry with it.

I will post some screenshots shortly of the areas I have done along with part of the dialog of the first NPC you meet.

I know it doesnt look like much but I have learned a few things I didnt know how to do and also did a lot of reading on how to do somethings that will be coming up namely how to make a village/town/city seem alive.

Thats it for now. As always comments/feedback welcome.