After deciding on doing a small module design document I started looking for samples that other module creators have used. I did searches on NWVault and the NWN2 forums. I also posted a message on the NWN2 forums to get some feedback from the community on the need or use of one.
I have looked at a few design documents and have decided to use the one from Solvheil as my base. Thanks to Solvheil team for making this available. Here is a link to there development blog if interested.
Because I am recreating a PnP module most of the detail design work has been done for me. So I just needed to add in the Companions, Starting details and details on the village of Silverton. I am about 60% done with the design document depending on how much detail I want to go on quests, companions and such.
I made some great progress on the custom OnDeath script. I have everything just about working right and should have it 100% done in the next few days.
You can download my design document from NWVault link provided below. *Just to warn you there are spoilers in the design document.
Design Document for Idyll's of the Rat King.doc
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7 comments:
Congrats on the launch of your blog and getting the design doc up already - I am constantly tweaking mine. :)
Interesting module. Could you tell us in what setting is developed?
Good luck.
Thank you Ladyelvenstar. It actually took me longer to deiced whether or not I wanted to use a Design Document then actually create it. I also had help with that using someone else's as a template.
To anonymous:
Its actually set in a Custom World designed by the folks at Goodman Games called Áereth.
Your design doc looks good. I'd probably make it a PDF, as .DOC is not a very accessible format.
I used Chris Taylor's Game Design Template (there's a link on my blog), which I think is what Raith used on the Solvheil project as well. I've been tweaking mine for a couple of weeks, changing the story, etc. It's almost done now, I think.
I'm not even sure if I'm going to post mine. I'll have to censor parts if I do. It lays out the plot for the whole campaign, and I just don't want that out there. All the spoiler warnings in the world don't change the fact that it's public knowledge.
Of course, when you're recreating a published adventure, it's not so bad, especially if it's a short(ish) mod.
By the way, thanks for the blog link. I linked you too.
Thanks Nalencer for the feedback. I plan on changing the format soon, I just want to add a some more information to it before I do that.
As you said for a published PnP module its ok to have spoiler information in it that pertains to the main story, But I will be taking out or not putting into that version some of the side quest information.
I am not sure the length of this module yet my best guess at the moment would be 3-5 hours at best. But I wont know for sure until I have it mostly laid out and play tested a few times.
This module sounds VERY interesting. I love the fact that there's a "Rat King" in it. I look forward to reading more on the development.
I'll be back!
Thank you jclef.
I hope to have another update tonight or tomorrow.
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